--[[----------------------------------------------------------------------------- Frame Container -------------------------------------------------------------------------------]] local Type, Version = "Frame", 30 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end -- Lua APIs local pairs, assert, type = pairs, assert, type local wipe = table.wipe -- WoW APIs local PlaySound = PlaySound local CreateFrame, UIParent = CreateFrame, UIParent --[[----------------------------------------------------------------------------- Scripts -------------------------------------------------------------------------------]] local function Button_OnClick(frame) PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT frame.obj:Hide() end local function Frame_OnShow(frame) frame.obj:Fire("OnShow") end local function Frame_OnClose(frame) frame.obj:Fire("OnClose") end local function Frame_OnMouseDown(frame) AceGUI:ClearFocus() end local function Title_OnMouseDown(frame) frame:GetParent():StartMoving() AceGUI:ClearFocus() end local function MoverSizer_OnMouseUp(mover) local frame = mover:GetParent() frame:StopMovingOrSizing() local self = frame.obj local status = self.status or self.localstatus status.width = frame:GetWidth() status.height = frame:GetHeight() status.top = frame:GetTop() status.left = frame:GetLeft() end local function SizerSE_OnMouseDown(frame) frame:GetParent():StartSizing("BOTTOMRIGHT") AceGUI:ClearFocus() end local function SizerS_OnMouseDown(frame) frame:GetParent():StartSizing("BOTTOM") AceGUI:ClearFocus() end local function SizerE_OnMouseDown(frame) frame:GetParent():StartSizing("RIGHT") AceGUI:ClearFocus() end local function StatusBar_OnEnter(frame) frame.obj:Fire("OnEnterStatusBar") end local function StatusBar_OnLeave(frame) frame.obj:Fire("OnLeaveStatusBar") end --[[----------------------------------------------------------------------------- Methods -------------------------------------------------------------------------------]] local methods = { ["OnAcquire"] = function(self) self.frame:SetParent(UIParent) self.frame:SetFrameStrata("FULLSCREEN_DIALOG") self.frame:SetFrameLevel(100) -- Lots of room to draw under it self:SetTitle() self:SetStatusText() self:ApplyStatus() self:Show() self:EnableResize(true) end, ["OnRelease"] = function(self) self.status = nil wipe(self.localstatus) end, ["OnWidthSet"] = function(self, width) local content = self.content local contentwidth = width - 34 if contentwidth < 0 then contentwidth = 0 end content:SetWidth(contentwidth) content.width = contentwidth end, ["OnHeightSet"] = function(self, height) local content = self.content local contentheight = height - 57 if contentheight < 0 then contentheight = 0 end content:SetHeight(contentheight) content.height = contentheight end, ["SetTitle"] = function(self, title) self.titletext:SetText(title) self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10) end, ["SetStatusText"] = function(self, text) self.statustext:SetText(text) end, ["Hide"] = function(self) self.frame:Hide() end, ["Show"] = function(self) self.frame:Show() end, ["EnableResize"] = function(self, state) local func = state and "Show" or "Hide" self.sizer_se[func](self.sizer_se) self.sizer_s[func](self.sizer_s) self.sizer_e[func](self.sizer_e) end, -- called to set an external table to store status in ["SetStatusTable"] = function(self, status) assert(type(status) == "table") self.status = status self:ApplyStatus() end, ["ApplyStatus"] = function(self) local status = self.status or self.localstatus local frame = self.frame self:SetWidth(status.width or 700) self:SetHeight(status.height or 500) frame:ClearAllPoints() if status.top and status.left then frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top) frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0) else frame:SetPoint("CENTER") end end } --[[----------------------------------------------------------------------------- Constructor -------------------------------------------------------------------------------]] local FrameBackdrop = { bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background", edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", tile = true, tileSize = 32, edgeSize = 32, insets = { left = 8, right = 8, top = 8, bottom = 8 } } local PaneBackdrop = { bgFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", tile = true, tileSize = 16, edgeSize = 16, insets = { left = 3, right = 3, top = 5, bottom = 3 } } local function Constructor() local frame = CreateFrame("Frame", nil, UIParent, "BackdropTemplate") frame:Hide() frame:EnableMouse(true) frame:SetMovable(true) frame:SetResizable(true) frame:SetFrameStrata("FULLSCREEN_DIALOG") frame:SetFrameLevel(100) -- Lots of room to draw under it frame:SetBackdrop(FrameBackdrop) frame:SetBackdropColor(0, 0, 0, 1) if frame.SetResizeBounds then -- WoW 10.0 frame:SetResizeBounds(400, 200) else frame:SetMinResize(400, 200) end frame:SetToplevel(true) frame:SetScript("OnShow", Frame_OnShow) frame:SetScript("OnHide", Frame_OnClose) frame:SetScript("OnMouseDown", Frame_OnMouseDown) local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate") closebutton:SetScript("OnClick", Button_OnClick) closebutton:SetPoint("BOTTOMRIGHT", -27, 17) closebutton:SetHeight(20) closebutton:SetWidth(100) closebutton:SetText(CLOSE) local statusbg = CreateFrame("Button", nil, frame, "BackdropTemplate") statusbg:SetPoint("BOTTOMLEFT", 15, 15) statusbg:SetPoint("BOTTOMRIGHT", -132, 15) statusbg:SetHeight(24) statusbg:SetBackdrop(PaneBackdrop) statusbg:SetBackdropColor(0.1,0.1,0.1) statusbg:SetBackdropBorderColor(0.4,0.4,0.4) statusbg:SetScript("OnEnter", StatusBar_OnEnter) statusbg:SetScript("OnLeave", StatusBar_OnLeave) local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal") statustext:SetPoint("TOPLEFT", 7, -2) statustext:SetPoint("BOTTOMRIGHT", -7, 2) statustext:SetHeight(20) statustext:SetJustifyH("LEFT") statustext:SetText("") local titlebg = frame:CreateTexture(nil, "OVERLAY") titlebg:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header titlebg:SetTexCoord(0.31, 0.67, 0, 0.63) titlebg:SetPoint("TOP", 0, 12) titlebg:SetWidth(100) titlebg:SetHeight(40) local title = CreateFrame("Frame", nil, frame) title:EnableMouse(true) title:SetScript("OnMouseDown", Title_OnMouseDown) title:SetScript("OnMouseUp", MoverSizer_OnMouseUp) title:SetAllPoints(titlebg) local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal") titletext:SetPoint("TOP", titlebg, "TOP", 0, -14) local titlebg_l = frame:CreateTexture(nil, "OVERLAY") titlebg_l:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63) titlebg_l:SetPoint("RIGHT", titlebg, "LEFT") titlebg_l:SetWidth(30) titlebg_l:SetHeight(40) local titlebg_r = frame:CreateTexture(nil, "OVERLAY") titlebg_r:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63) titlebg_r:SetPoint("LEFT", titlebg, "RIGHT") titlebg_r:SetWidth(30) titlebg_r:SetHeight(40) local sizer_se = CreateFrame("Frame", nil, frame) sizer_se:SetPoint("BOTTOMRIGHT") sizer_se:SetWidth(25) sizer_se:SetHeight(25) sizer_se:EnableMouse() sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown) sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp) local line1 = sizer_se:CreateTexture(nil, "BACKGROUND") line1:SetWidth(14) line1:SetHeight(14) line1:SetPoint("BOTTOMRIGHT", -8, 8) line1:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border local x = 0.1 * 14/17 line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) local line2 = sizer_se:CreateTexture(nil, "BACKGROUND") line2:SetWidth(8) line2:SetHeight(8) line2:SetPoint("BOTTOMRIGHT", -8, 8) line2:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border x = 0.1 * 8/17 line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) local sizer_s = CreateFrame("Frame", nil, frame) sizer_s:SetPoint("BOTTOMRIGHT", -25, 0) sizer_s:SetPoint("BOTTOMLEFT") sizer_s:SetHeight(25) sizer_s:EnableMouse(true) sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown) sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp) local sizer_e = CreateFrame("Frame", nil, frame) sizer_e:SetPoint("BOTTOMRIGHT", 0, 25) sizer_e:SetPoint("TOPRIGHT") sizer_e:SetWidth(25) sizer_e:EnableMouse(true) sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown) sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp) --Container Support local content = CreateFrame("Frame", nil, frame) content:SetPoint("TOPLEFT", 17, -27) content:SetPoint("BOTTOMRIGHT", -17, 40) local widget = { localstatus = {}, titletext = titletext, statustext = statustext, titlebg = titlebg, sizer_se = sizer_se, sizer_s = sizer_s, sizer_e = sizer_e, content = content, frame = frame, type = Type } for method, func in pairs(methods) do widget[method] = func end closebutton.obj, statusbg.obj = widget, widget return AceGUI:RegisterAsContainer(widget) end AceGUI:RegisterWidgetType(Type, Constructor, Version)