--[[----------------------------------------------------------------------------- InteractiveLabel Widget -------------------------------------------------------------------------------]] local Type, Version = "InteractiveLabel", 21 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end -- Lua APIs local select, pairs = select, pairs --[[----------------------------------------------------------------------------- Scripts -------------------------------------------------------------------------------]] local function Control_OnEnter(frame) frame.obj:Fire("OnEnter") end local function Control_OnLeave(frame) frame.obj:Fire("OnLeave") end local function Label_OnClick(frame, button) frame.obj:Fire("OnClick", button) AceGUI:ClearFocus() end --[[----------------------------------------------------------------------------- Methods -------------------------------------------------------------------------------]] local methods = { ["OnAcquire"] = function(self) self:LabelOnAcquire() self:SetHighlight() self:SetHighlightTexCoord() self:SetDisabled(false) end, -- ["OnRelease"] = nil, ["SetHighlight"] = function(self, ...) self.highlight:SetTexture(...) end, ["SetHighlightTexCoord"] = function(self, ...) local c = select("#", ...) if c == 4 or c == 8 then self.highlight:SetTexCoord(...) else self.highlight:SetTexCoord(0, 1, 0, 1) end end, ["SetDisabled"] = function(self,disabled) self.disabled = disabled if disabled then self.frame:EnableMouse(false) self.label:SetTextColor(0.5, 0.5, 0.5) else self.frame:EnableMouse(true) self.label:SetTextColor(1, 1, 1) end end } --[[----------------------------------------------------------------------------- Constructor -------------------------------------------------------------------------------]] local function Constructor() -- create a Label type that we will hijack local label = AceGUI:Create("Label") local frame = label.frame frame:EnableMouse(true) frame:SetScript("OnEnter", Control_OnEnter) frame:SetScript("OnLeave", Control_OnLeave) frame:SetScript("OnMouseDown", Label_OnClick) local highlight = frame:CreateTexture(nil, "HIGHLIGHT") highlight:SetTexture(nil) highlight:SetAllPoints() highlight:SetBlendMode("ADD") label.highlight = highlight label.type = Type label.LabelOnAcquire = label.OnAcquire for method, func in pairs(methods) do label[method] = func end return label end AceGUI:RegisterWidgetType(Type, Constructor, Version)