120 lines
3.3 KiB
Lua
Executable File
120 lines
3.3 KiB
Lua
Executable File
local addonName, addon = ...
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local childName = addon['childName']
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local child = addon[childName]
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local events = child['events']
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local db
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local fmt = "|c0000ff00%i|r/|c0000ffff%i|r|c00ff0000%s|r"
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local roster,friendroster,bnetroster = {}, {}, {}
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local GuildRoster = GuildRoster
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if(C_GuildInfo) then
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if(C_GuildInfo.GuildRoster) then
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GuildRoster = C_GuildInfo.GuildRoster
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end
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end
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local updateDelay = 15
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local function prepareDB()
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db = addon['db']['profile'][childName]
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child['db'] = db
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addon['callbacks']:Fire(format("Init%s", childName))
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end
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local function count(v)
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local c = 0
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for _ in pairs(v) do
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c = c + 1
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end
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return c
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end
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local function getBNFI(friendIndex)
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if(C_BattleNet and C_BattleNet.GetFriendAccountInfo) then
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return C_BattleNet.GetFriendAccountInfo(friendIndex)
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else
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local _, _, _, _, characterName, _, client, isOnline = BNGetFriendInfo(friendIndex)
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if(characterName and isOnline and client == BNET_CLIENT_WOW) then
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return {
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['gameAccountInfo'] = {
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['clientProgram'] = client,
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['characterName'] = characterName,
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['isOnline'] = isOnline
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}
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}
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end
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end
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end
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local function checkRoster(self, dummy, event, ...)
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local newroster = {}
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local rostername, online, _
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local dontShow = false
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if(event == "GUILD_ROSTER_UPDATE") then
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for i = 1, GetNumGuildMembers() do
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rostername, _, _, _, _, _, _, _, online = GetGuildRosterInfo(i)
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if(online and rostername) then
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newroster[rostername]=true
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end
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end
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roster = newroster
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elseif(event == "FRIENDLIST_UPDATE") then
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for i = 1, C_FriendList.GetNumFriends() do
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local res = C_FriendList.GetFriendInfoByIndex(i)
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if(res) then
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if(res['connected'] and res['name']) then
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newroster[res['name']] = true
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end
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end
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end
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friendroster = newroster
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elseif(event == "BN_FRIEND_INFO_CHANGED") then
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local _, numOnline = BNGetNumFriends()
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local presenceID, isFriend,client,accid
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for i = 1, numOnline do
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local res = getBNFI(i)
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if(res) then
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local aci = res['gameAccountInfo']
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dontShow = false
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if(aci) then
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if(aci['clientProgram'] == BNET_CLIENT_WOW) then
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if(friendroster[aci['characterName']]) then
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dontShow = true
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end
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end
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if(aci['isOnline'] and aci['characterName'] and not dontShow) then
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newroster[aci['characterName']] = true
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end
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end
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end
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end
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bnetroster = newroster
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end
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local afkmsg = ""
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if(UnitIsAFK("player")) then
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afkmsg = " AFK"
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elseif(UnitIsDND("player")) then
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afkmsg = " DND"
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end
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child:OnText(childName, format(fmt, count(roster),count(friendroster)+count(bnetroster),afkmsg))
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end
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local function OnUpdate()
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GuildRoster()
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checkRoster(nil, nil, "FRIENDLIST_UPDATE")
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checkRoster(nil, nil, "BN_FRIEND_INFO_CHANGED")
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C_Timer.After(updateDelay, OnUpdate)
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end
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child['specs'] = {
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['name'] = childName,
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['sv'] = true,
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['cfg'] = true,
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['cfgReset'] = prepareDB,
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['ldb'] = child['ldb'],
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['defaults'] = {
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['profile'] = {
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[childName] = {}
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}
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}
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}
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function events:PLAYER_ENTERING_WORLD(event)
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child:UnregisterEvent('PLAYER_ENTERING_WORLD')
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child:RegisterEvent({"GUILD_ROSTER_UPDATE","FRIENDLIST_UPDATE","CHAT_MSG_CHANNEL_JOIN","CHAT_MSG_CHANNEL_LEAVE","PLAYER_FLAGS_CHANGED","UNIT_FLAGS","BN_FRIEND_INFO_CHANGED"}, checkRoster)
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OnUpdate()
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end
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child:NewAddOn(...) |