Dirty fix to use old texture

This commit is contained in:
Robin Hüskes 2022-12-03 17:43:10 +01:00
parent 5950817997
commit d94386c1e4
2 changed files with 10 additions and 1 deletions

View File

@ -3,6 +3,10 @@ local childName = addon['childName']
local child = addon[childName]
local zzLDB = LibStub:GetLibrary("zzLDB")
local L = LibStub("AceLocale-3.0"):GetLocale(childName, true)
local LFG_EYE_TEXTURES = { };
LFG_EYE_TEXTURES["default"] = { file = "Interface\\LFGFrame\\LFG-Eye", width = 512, height = 256, frames = 29, iconSize = 64, delay = 0.1 };
LFG_EYE_TEXTURES["raid"] = { file = "Interface\\LFGFrame\\LFR-Anim", width = 256, height = 256, frames = 16, iconSize = 64, delay = 0.05 };
LFG_EYE_TEXTURES["unknown"] = { file = "Interface\\LFGFrame\\WaitAnim", width = 128, height = 128, frames = 4, iconSize = 64, delay = 0.25 };
for _, t in pairs(LFG_EYE_TEXTURES) do
local cols = floor(t.width / t.iconSize)
local colWidth = t.iconSize / t.width

View File

@ -10,6 +10,10 @@ local function prepareDB()
addon['callbacks']:Fire(format("Init%s", childName))
end
local LFG_EYE_TEXTURES = { };
LFG_EYE_TEXTURES["default"] = { file = "Interface\\LFGFrame\\LFG-Eye", width = 512, height = 256, frames = 29, iconSize = 64, delay = 0.1 };
LFG_EYE_TEXTURES["raid"] = { file = "Interface\\LFGFrame\\LFR-Anim", width = 256, height = 256, frames = 16, iconSize = 64, delay = 0.05 };
LFG_EYE_TEXTURES["unknown"] = { file = "Interface\\LFGFrame\\WaitAnim", width = 128, height = 128, frames = 4, iconSize = 64, delay = 0.25 };
local currentQueueType
local currentFrame = 1
local currentIcon = LFG_EYE_TEXTURES.default
@ -137,7 +141,8 @@ child['specs'] = {
function events:PLAYER_ENTERING_WORLD(event)
child:UnregisterEvent('PLAYER_ENTERING_WORLD')
local QSF = CreateFrame("Frame")
QueueStatusFrame_OnLoad(QSF)
Mixin(QSF, QueueStatusFrameMixin)
-- QueueStatusFrame_OnLoad(QSF)
QSF:SetScript("OnEvent", OnEvent)
child:RegisterEvent({"LFG_UPDATE", "LFG_ROLE_CHECK_UPDATE", "LFG_PROPOSAL_UPDATE", "LFG_PROPOSAL_FAILED", "LFG_PROPOSAL_SUCCEEDED", "LFG_PROPOSAL_SHOW", "LFG_QUEUE_STATUS_UPDATE"}, OnEvent2)
end