146 lines
3.4 KiB
Lua
Executable File
146 lines
3.4 KiB
Lua
Executable File
local addonName, addon = ...
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local childName = addon['childName']
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local child = addon[childName]
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local modulname = 'char'
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local events = {}
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local modul = {
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['frame'] = CreateFrame("FRAME"),
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['name'] = modulname
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}
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local db
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local desc = format('%sCount', modulname)
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local playerID = false
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function child:getPID()
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if(playerID) then
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return playerID
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end
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local pname, pserver = UnitFullName("player")
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if(not pserver) then
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return
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end
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local player = format("%s - %s", pname, pserver)
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playerID = 0
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local units = child:GetNamespace('units')
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for k,v in pairs(units) do
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if(v['name']==player) then
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playerID = k
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return playerID
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end
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if(k>=playerID) then
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playerID = k
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end
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end
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playerID = playerID + 1
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units[playerID]= {
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['name'] = player,
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['faction'] = UnitFactionGroup('player')
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}
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return playerID
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end
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function child:ResetPID()
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playerID = nil
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child:getPID()
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end
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local function scanChar()
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local itemlist = {}
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local empty = true
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for i=1,19 do
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local id = GetInventoryItemID("player", i)
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if(id) then
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empty = false
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itemlist[id] = itemlist[id] or {}
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itemlist[id]['count'] = (itemlist[id]['count'] or 0) + 1
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child:getName(id)
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end
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end
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return empty and nil or itemlist
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end
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local function bagLoop(id,res)
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for k,v in pairs(modul['db']) do
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local units = child:GetNamespace('units')
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if(units[k]) then
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local playerID = child.getPID()
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if(playerID and units[k]['faction']==units[playerID]['faction']) then
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local unitname = units[k]['name']
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for bag,list in pairs(v) do
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for a,b in pairs(list) do
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if(a == id) then
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res[unitname] = res[unitname] or {
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[desc] = 0
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}
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res[unitname][desc] = (res[unitname][desc] or 0) + b['count']
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end
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end
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end
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end
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end
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end
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return res
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end
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function modul.Search(id, res)
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local playerID = child.getPID()
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if(playerID) then
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modul['db'][playerID] = modul['db'][playerID] or {}
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end
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return playerID and bagLoop(id,res) or res
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end
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function modul.Output(input,sum,b)
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if(b[desc] and b[desc]>0) then
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input[#input+1] = format("Equip %s",b[desc])
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sum = sum + b[desc]
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end
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return input,sum
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end
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function events:PLAYER_EQUIPMENT_CHANGED(event,...)
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local playerID = child.getPID()
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if(playerID) then
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modul['db'][playerID][0] = scanChar(nil)
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end
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end
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function events:ITEM_UNLOCKED(event,...)
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local playerID = child.getPID()
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if(playerID) then
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modul['db'][playerID][0] = scanChar(nil)
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end
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end
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local function OnEvent(self, event, ...)
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local playerID = child.getPID()
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if(playerID and type(events[event])=='function') then
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modul['db'] = child:GetNamespace(modul.name)
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modul['db'][playerID] = modul['db'][playerID] or {}
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events[event](self, event, ...)
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end
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end
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function modul:Delete(id, typ)
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self['db'] = child:GetNamespace(modul.name)
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if(typ == self['typ'] and id and id>0) then
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self['db'][id] = nil
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end
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end
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function modul:Enable()
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self.status = true
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local list = {}
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for event,func in pairs(events) do
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list[#list+1] = event
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end
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for i = 1, #list do
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self['frame']:RegisterEvent(list[i])
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end
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OnEvent(child, "PLAYER_EQUIPMENT_CHANGED")
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end
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function modul:Disable()
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self.status = false
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for event, func in pairs(events) do
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self['frame']:UnregisterEvent(event)
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end
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end
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local init = {
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Setup = function(self)
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db = child['db']
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modul.db,modul.status = child:RegisterModul(modul, modulname)
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if(modul.status) then
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modul:Enable()
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end
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end
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}
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addon.RegisterCallback(init, format("Init%s", childName), 'Setup') |