162 lines
4.0 KiB
Lua
Executable File
162 lines
4.0 KiB
Lua
Executable File
local addonName, addon = ...
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local childName = addon['childName']
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local child = addon[childName]
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local modulname = 'void'
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local events = {}
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local modul = {
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['frame'] = CreateFrame("FRAME"),
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['name'] = modulname
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}
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local db
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local voidOpen
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local failCount = 0
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local dName = format("%sCount", modulname)
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local function scanVoid()
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if(not voidOpen) then return end
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local playerID = child.getPID()
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if(playerID) then
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local itemlist = {}
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local empty = true
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for tab = 1, 2 do
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for slot = 1, 80 do
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local id, icon = GetVoidItemInfo(tab, slot)
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if(id) then
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id = tonumber(id)
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empty = false
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itemlist[id] = itemlist[id] or {}
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itemlist[id]['count'] = (itemlist[id]['count'] or 0) + 1
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child:getName(id)
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child:setIcon(id, icon)
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end
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end
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end
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local count = 0
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for k, v in pairs(itemlist) do
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count = count + 1
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end
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if(count == 0 and failCount < 3) then
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C_Timer.After(.2, scanVoid)
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failCount = failCount + 1
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return
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end
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failCount = 0
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modul['db'][playerID][0] = itemlist
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end
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end
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local function bagLoop(id, res)
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for k, v in pairs(modul['db']) do
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local units = child:GetNamespace('units')
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if(units[k]) then
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local playerID = child.getPID()
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if(playerID and units[k]['faction'] == units[playerID]['faction']) then
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local unitname = units[k]['name']
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for bag, list in pairs(v) do
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for a, b in pairs(list) do
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if(a == id) then
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res[unitname] = res[unitname] or {
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[dName] = 0
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}
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res[unitname][dName] = (res[unitname][dName] or 0) + b['count']
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end
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end
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end
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end
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end
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end
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return res
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end
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function modul.Search(id, res)
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local playerID = child.getPID()
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if(playerID) then
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modul['db'][playerID] = modul['db'][playerID] or {}
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end
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return playerID and bagLoop(id, res) or res
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end
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function modul.Output(input, sum, b)
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if(b[dName] and b[dName]>0) then
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input[#input + 1] = format("Void %s", b[dName])
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sum = sum + b[dName]
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end
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return input, sum
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end
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function events:VOID_STORAGE_CLOSE()
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voidOpen = false
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end
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function events:VOID_STORAGE_OPEN()
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voidOpen = true
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scanVoid()
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end
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events.VOID_STORAGE_CONTENTS_UPDATE = scanVoid
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events.VOID_STORAGE_DEPOSIT_UPDATE = scanVoid
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events.ITEM_UNLOCKED = scanVoid
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events.VOID_TRANSFER_DONE = scanVoid
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local function OnEvent(self, event, ...)
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local playerID = child.getPID()
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if(playerID and type(events[event])=='function') then
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modul['db'] = child:GetNamespace(modul.name)
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modul['db'][playerID] = modul['db'][playerID] or {}
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events[event](self, event, ...)
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end
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end
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function modul:Delete(id, typ)
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self['db'] = child:GetNamespace(modul.name)
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if(typ == self['typ'] and id and id>0) then
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self['db'][id] = nil
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end
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end
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local function MFOpen()
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voidOpen = true
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scanVoid()
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end
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local function MFClose()
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voidOpen = false
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end
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local skip = {}
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if(WOW_PROJECT_MAINLINE) then
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skip[WOW_PROJECT_MAINLINE] = {
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['VOID_STORAGE_CLOSE'] = true,
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['VOID_STORAGE_OPEN'] = true
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}
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end
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if(WOW_PROJECT_WRATH_CLASSIC) then
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skip[WOW_PROJECT_WRATH_CLASSIC] = {
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['VOID_STORAGE_CLOSE'] = true,
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['VOID_STORAGE_OPEN'] = true
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}
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end
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function modul:Enable()
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self['status'] = true
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local list = {}
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for event, func in pairs(events) do
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list[#list+1] = event
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end
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for i = 1, #list do
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if(not skip[WOW_PROJECT_ID] or not skip[WOW_PROJECT_ID][event]) then
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self['frame']:RegisterEvent(list[i])
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end
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end
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self['frame']:SetScript("OnEvent", OnEvent)
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if(WOW_PROJECT_ID == WOW_PROJECT_MAINLINE) then
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child:RegisterOpen(26, MFOpen)
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child:RegisterClose(26, MFClose)
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end
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end
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function modul:Disable()
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self['status'] = false
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for event, func in pairs(events) do
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self['frame']:UnregisterEvent(event)
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end
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end
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if(not LE_EXPANSION_CATACLYSM or LE_EXPANSION_LEVEL_CURRENT<LE_EXPANSION_CATACLYSM or not _G['GetVoidItemInfo']) then
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child:addIgnore(WOW_PROJECT_ID, modulname)
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end
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local init = {
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Setup = function(self)
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db = child['db']
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modul.db, modul.status = child:RegisterModul(modul, modulname)
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if(modul.status) then
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modul:Enable()
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end
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end
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}
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addon.RegisterCallback(init, format("Init%s", childName), 'Setup') |