Fix Char Modul not using events to update
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@ -126,6 +126,7 @@ function modul:Enable()
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for i = 1, #list do
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for i = 1, #list do
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self['frame']:RegisterEvent(list[i])
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self['frame']:RegisterEvent(list[i])
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end
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end
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self['frame']:SetScript("OnEvent", OnEvent)
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OnEvent(child, "PLAYER_EQUIPMENT_CHANGED")
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OnEvent(child, "PLAYER_EQUIPMENT_CHANGED")
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end
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end
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function modul:Disable()
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function modul:Disable()
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@ -133,6 +134,7 @@ function modul:Disable()
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for event, func in pairs(events) do
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for event, func in pairs(events) do
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self['frame']:UnregisterEvent(event)
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self['frame']:UnregisterEvent(event)
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end
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end
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self['frame']:SetScript("OnEvent", nil)
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end
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end
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local init = {
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local init = {
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Setup = function(self)
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Setup = function(self)
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