Restore Classic compatibility
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@ -9,14 +9,44 @@ local modul = {
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}
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local db
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local desc = format('%sCount', modulname)
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local GetContainerItemInfo = GetContainerItemInfo
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if(C_Container and C_Container.GetContainerItemInfo) then
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GetContainerItemInfo2 = C_Container.GetContainerItemInfo
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else
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GetContainerItemInfo2 = function(bag, slot)
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local icon, itemCount, locked, quality, readable, lootable, itemLink, isFiltered, noValue, itemID, isBound = GetContainerItemInfo(bag, slot)
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if(icon) then
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return {
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['iconFileID'] = icon,
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['stackCount'] = itemCount,
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['isLocked'] = locked,
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['quality'] = quality,
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['isReadable'] = readable,
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['hasLoot'] = lootable,
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['hyperlink'] = itemLink,
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['isFiltered'] = isFiltered,
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['hasNoValue'] = noValue,
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['itemID'] = itemID,
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['isBound'] = isBound
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}
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end
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end
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end
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local function GetContainerNumSlots2(bag, slot)
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if(C_Container and C_Container.GetContainerNumSlots) then
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return C_Container.GetContainerNumSlots(bag, slot)
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end
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return GetContainerNumSlots(bag, slot)
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end
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function child:scanBag(bag)
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local slot = 1
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local itemlist = {}
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local empty = true
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while(slot<=C_Container.GetContainerNumSlots(bag)) do
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while(slot<=GetContainerNumSlots2(bag)) do
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local item = Item:CreateFromBagAndSlot(bag, slot)
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if(item) then
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local itemInfo = C_Container.GetContainerItemInfo(bag, slot)
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local itemInfo = GetContainerItemInfo2(bag, slot)
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local id = item:GetItemID()
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if(itemInfo and id) then
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empty = false
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@ -30,16 +60,25 @@ function child:scanBag(bag)
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end
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return empty and nil or itemlist
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end
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local startbag, endbag
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if(Enum and Enum.BagIndex) then
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startbag = Enum.BagIndex.Backpack
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endbag = Enum.BagIndex.ReagentBag
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else
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startbag = BACKPACK_CONTAINER
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endbag = NUM_BAG_SLOTS
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end
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local function scanAllBags(delayed)
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if(not child:funcSync(scanAllBags, delayed)) then return end
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local playerID = child.getPID()
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if(playerID) then
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local tab = modul['db'][playerID]
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for bag=Enum.BagIndex.Backpack ,Enum.BagIndex.ReagentBag do
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print()
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for bag=startbag ,endbag do
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tab[bag] = child:scanBag(bag) -- loop all bought bags
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end
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for k,v in pairs(modul['db'][playerID]) do
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if(k<Enum.BagIndex.Backpack or k>Enum.BagIndex.ReagentBag) then
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if(k < startbag or k > endbag) then
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tab[k] = nil -- prevent bogus bags
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end
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end
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@ -11,6 +11,20 @@ local db
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local desc = format('%sCount', modulname)
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local desc2 = 'reagentCount'
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local BankIsOpen = false
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local startbag, endbag, bankbag, reagentbankbag = 0, 4, -1, -3
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if(Enum and Enum.BagIndex) then
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startbag = Enum.BagIndex.Backpack
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endbag = Enum.BagIndex.ReagentBag
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bankbag = Enum.BagIndex.Bank
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reagentbankbag = Enum.BagIndex.Reagentbank
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reagentbag = Enum.BagIndex.ReagentBag
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else
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startbag = 6
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endbag = startbag + GetNumBankSlots()
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bankbag = BANK_CONTAINER
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reagentbankbag = -3
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reagentbag = BACKPACK_CONTAINER + NUM_BAG_SLOTS + 1
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end
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function modul.Guess(id)
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local dbcount = modul.Get(id)
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local count = GetItemCount(id,true)
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@ -20,7 +34,7 @@ function modul.Guess(id)
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local dif = dbcount - count
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modul['db'][playerID] = modul['db'][playerID] or {}
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local tab = modul['db'][playerID]
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for bag = Enum.BagIndex.BankBag_1 ,Enum.BagIndex.BankBag_1 + GetNumBankSlots() - 1 do
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for bag = startbag ,endbag - 1 do
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local btab = tab[bag]
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if(btab and btab[id] and btab[id]['count'] > 0) then
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while(dif > 0 and btab[id]['count'] > 0) do
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@ -54,7 +68,7 @@ local function scanAllBankBags(delayed)
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if(playerID) then
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modul['db'][playerID] = modul['db'][playerID] or {}
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local tab = modul['db'][playerID]
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for bag = Enum.BagIndex.BankBag_1 ,Enum.BagIndex.BankBag_1 + GetNumBankSlots() - 1 do
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for bag = startbag ,endbag - 1 do
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tab[bag] = tab[bag] or {}
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if(BankIsOpen) then
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tab[bag] = child:scanBag(bag) -- loop all bought bankbags
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@ -63,17 +77,17 @@ local function scanAllBankBags(delayed)
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end
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end
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if(BankIsOpen) then
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tab[Enum.BagIndex.Bank] = child:scanBag(Enum.BagIndex.Bank) -- Main bankbag
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tab[bankbag] = child:scanBag(bankbag) -- Main bankbag
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else
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guess(tab[Enum.BagIndex.Bank])
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guess(tab[bankbag])
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end
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if(BankIsOpen) then
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tab[Enum.BagIndex.Reagentbank] = child:scanBag(Enum.BagIndex.Reagentbank) -- Main reagentbag
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tab[reagentbankbag] = child:scanBag(reagentbankbag) -- Main reagentbag
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else
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guess(tab[Enum.BagIndex.Reagentbank])
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guess(tab[reagentbankbag])
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end
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for k,v in pairs(modul['db'][playerID]) do
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if(not(k == Enum.BagIndex.Bank) and not(k == Enum.BagIndex.Reagentbank) and not(k > Enum.BagIndex.ReagentBag and k <= GetNumBankSlots() + Enum.BagIndex.ReagentBag)) then
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if(not(k == bankbag) and not(k == reagentbankbag) and not(k > reagentbag and k <= GetNumBankSlots() + reagentbag)) then
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tab[k] = nil -- prevent bogus bankbags
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end
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end
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@ -89,7 +103,7 @@ local function bagLoop(id, res)
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if(playerID and units[k]['faction'] == units[playerID]['faction']) then
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local unitname = units[k]['name']
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for bag, list in pairs(v) do
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dName = (bag == Enum.BagIndex.Reagentbank) and desc2 or desc
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dName = (bag == reagentbankbag) and desc2 or desc
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for a, b in pairs(list) do
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if(a == id) then
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res[unitname] = res[unitname] or {
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@ -135,7 +149,9 @@ function events:PLAYERBANKBAGSLOTS_CHANGED(...)
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scanAllBankBags()
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end
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events.PLAYERBANKSLOTS_CHANGED = events.PLAYERBANKBAGSLOTS_CHANGED
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if(BuyReagentBank) then
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events.PLAYERREAGENTBANKSLOTS_CHANGED = events.PLAYERBANKBAGSLOTS_CHANGED
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end
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events.ITEM_UNLOCKED = events.PLAYERBANKBAGSLOTS_CHANGED
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events.BAG_UPDATE_DELAYED = events.PLAYERBANKBAGSLOTS_CHANGED
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local function OnEvent(self, event, ...)
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@ -171,15 +187,13 @@ function modul:Delete(id, typ)
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self['db'][id] = nil
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end
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end
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local skip = {
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[WOW_PROJECT_WRATH_CLASSIC] = {
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['PLAYERREAGENTBANKSLOTS_CHANGED'] = true
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},
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[WOW_PROJECT_MAINLINE] = {
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local skip = {}
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if(WOW_PROJECT_MAINLINE) then
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skip[WOW_PROJECT_MAINLINE] = {
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['BANKFRAME_OPENED'] = true,
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['BANKFRAME_CLOSED'] = true
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}
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}
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end
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function modul:Enable()
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self['status'] = true
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local list = {}
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@ -201,7 +201,7 @@ function modul:Disable()
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end
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end
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end
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if(LE_EXPANSION_LEVEL_CURRENT<LE_EXPANSION_WRATH_OF_THE_LICH_KING or not _G['GetCurrencyListInfo']) then
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if(not LE_EXPANSION_WRATH_OF_THE_LICH_KING or LE_EXPANSION_LEVEL_CURRENT<LE_EXPANSION_WRATH_OF_THE_LICH_KING or not _G['GetCurrencyListInfo']) then
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child:addIgnore(WOW_PROJECT_ID, modulname)
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end
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local init = {
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@ -111,16 +111,19 @@ end
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local function MFClose()
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voidOpen = false
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end
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local skip = {
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[WOW_PROJECT_MAINLINE] = {
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['VOID_STORAGE_CLOSE'] = true,
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['VOID_STORAGE_OPEN'] = true
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},
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[WOW_PROJECT_WRATH_CLASSIC] = {
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local skip = {}
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if(WOW_PROJECT_MAINLINE) then
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skip[WOW_PROJECT_MAINLINE] = {
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['VOID_STORAGE_CLOSE'] = true,
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['VOID_STORAGE_OPEN'] = true
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}
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end
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if(WOW_PROJECT_WRATH_CLASSIC) then
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skip[WOW_PROJECT_WRATH_CLASSIC] = {
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['VOID_STORAGE_CLOSE'] = true,
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['VOID_STORAGE_OPEN'] = true
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}
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end
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function modul:Enable()
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self['status'] = true
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local list = {}
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@ -144,7 +147,7 @@ function modul:Disable()
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self['frame']:UnregisterEvent(event)
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end
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end
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if(LE_EXPANSION_LEVEL_CURRENT<LE_EXPANSION_CATACLYSM or not _G['GetVoidItemInfo']) then
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if(not LE_EXPANSION_CATACLYSM or LE_EXPANSION_LEVEL_CURRENT<LE_EXPANSION_CATACLYSM or not _G['GetVoidItemInfo']) then
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child:addIgnore(WOW_PROJECT_ID, modulname)
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end
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local init = {
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